The best place for gathering slicing nodes is Breaktown on the planet Zakuul, though this requires the Knights of the Fallen Empire expansion. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. Game. as you leveled up. I wouldn't. By Dragonexadon May 16, 2012 in Crew Skills. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Please allow us to also make augment kits. Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. Reply replyArmstech, armormech, and synthweaving are able to craft augment kits on the PTS. DPS Implants (Critical and Alacrity) add +72 Mastery, +88. Posted December 5, 2015. Store. 0 are still valuable, more than even the. ) However NEVER put the created grafts/components in your material inventory!Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. I've been running my crafting monkeys overtime to get lvl9 artifacts and crystals. But I would like to bring it up. Oh, and augment kits are created by Armormechs. FQN: itm. - armortech makes the aim, cunning, absorb, shield augments. Satele Shan is the second kit we are announcing in this series. Biochem does create kits. Game. These are the brand new augments that were released in 6. The Piece Modification Stations belong used to create in your gear Augment Slots across Augmentation Kits and then place Augments. I'm guessing here, but if I remember correctly, then level 49 greens take about 5 minutes to craft, and the blues take about 25 minutes. 6k credits. This. This crafting material is used in the construction of Augmentation Kit MK-3. ) However NEVER put the created grafts/components in your material inventory! Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. I know many of us are on the PTS testing and I have seen a few kits for sale on the GTN but that is not at all a good indication of the price I could charge on a live server. So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. . Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. So 2. But it appears one makes the augments and one makes the kits? I suppose I'm just confused to. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) RKLimes. More sharing options. They were added in patch 1. Star Wars - The Old Republic (Part Six) ~ All You. com . Who from #SWTOR is moving from Bioware to Broadsword and will keep working on the game? A list of devs we know so far, and their thoughts on the move!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Put the augments into the augment slots. 3) Paying a fee that depends on the level of the Augment kit/slot that you are adding to your gear. This CM-1337 item is made up. . com . Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. To make higher "Grade" Augments, you will have to level up your crafting skill. Also, the consumable versions sell quite well, and finding mats for augments/kits/mods is a serious PITA. With no crits at all, they break even, and the crits are pure profit. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. - armstech makes the presence, endurance, defense, power augments. . Keep this in mind when you consider what to do about augments. To craft an Augmentation kit you will need 10 kit components which can be obtained from reverse engineering crafted items and other crafting materials. Quote. I think that's all of them. What skill makes augments in swtor? Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. So is that 'augmented' a flat increased crit chance across all Crew Skills or just an increased chance to add an. Augment kits have a clearly defined cost. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I keep seeing posts about people discussing which Augs to use in PvP gear. I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. See moreInstalling Augmentation Kits and Augments is simple and quick, but be careful. Posted November 23, 2012. The Kit is just used to install a graded slot for an equivalent grade augment . The Crafting In-Game is done via two main panels. . While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. Right-click on the modification station and drop the piece of gear on the window that appears. 1. I sell hundreds of augment kits everyday and support this message! This is a well written guide for augment kits. Profession: Synthweaving. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. Armstech Augments; Augment 73 – General; Augment 74 – Advanced; Augment 77 – Superior. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Ugh I can't believe I missed that. I realize I'm probably missing something obvious, but where do I learn purple recipes for crafting skills? For instance, if I wanted to learn the MK-8 Augmentation Kit, how do I do that? By just crafting the MK-7's? I cannot reverse engineer them, so how do I get them? Is there a guide somewhere. I've read that stims and medpacks won't, and that makes sense. Support. 01. Armormechs, Armstech, and Synthweavers are already getting the shaft by having a more complex Reverse Engineering system as…I would have problems with augmentations except nowadays augmentation kit mk-11 costs like 5 million credits for one piece and the price for mk-10 is basically the same. Why force the extra step when the most logical solution. The dedicated guide contains tips for all roles in both PvE and PvP. 0 gear, remove anything you want to keep like crystals, tunings or augments. augmentation slot component MK-11. I also concluded that people's concerns about inflation were a bit overblown in my opinion, because there are ridiculously few situations in game that require you to spend an amount of credits that. Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. Saber would you need to buy all 4 kits for your level and same level mod for it ? Or can you do one two slots at a time and add as you go ?Augmentation Kit MK-11 Rating 280. The most fun item to craft when you start Synthweaving is pieces of Shadowsilk armor, which requires two pieces of Shadowsilk from Underworld Trading, combined with two of the Rubat Synth Bonded Attachments we crafted earlier. Most people focus on "the best", which is Grade 11. Store. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. com to find the look you want) you can already start to get the augment slots, with the kit's. This caught a few people on the PTS, before you upgrade the new 7. The dedicated guide contains tips for all roles in both PvE and PvP. . You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). Examining the items in the Mod Table show 0/1 Active Modifications - However, there are no slots showing, nothing that I can drop a Mod into. Type: Augments. Individual Pieces. STAR WARS: The Old Republic > English > Crew Skills How to craft Augment Kits? Reply. Augment kits are graded 1-9, 9 being best. 51 votes, 31 comments. Training Cost: 35000. I saw this Q and A about 1. Reply. 186 full gear and a couple of 192 pieces, should I wait to get b. as i know there are 9 level of mk augmentation from 1-9 what augmentation is appropriate for my level 35 merc bounty hunter, is there any limit say i can use mk-9 until level 55 and so on which one should i use to augment my gearBusiness, Economics, and Finance. You need 14 level 8 (soon to be level 9) augment kits to augment all of your gear. 0, and that includes the existing tier of augments. Put money into 3. [Augmentation Kit MK-1]. General Discussion; SWTOR. Keep this in mind when you consider what to do about augments. At least. Used to install Augmentation Slot MK-11 at an Item Modification Station. How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? 3. i am not sure how this Hyde and Zeek system works. 0 + Guide (DPS, PvE) for both beginner players and more advanced and experienced veterans: builds, rotations, tips. Support. A single character has a total of 14 items that can be augmented in order to use the lvl 49 augments you need a MK6 Augment kit, which cost 30k to install 14items x 30k: 1. Home Game News Store Forum. 3. Almost everyone should get this. Look at your two orange/custom lightsabers again. Augments go in augment slots. The dedicated guide contains tips for all roles in both PvE and PvP. SWTOR Synthweaving Crafting Guide. I heard something about an augment kit. Anyways, do you need high lvl crafting skills to. Hello, I wanted to use in my two lightsabers augment and wanted to know if I need a kit mk? and what? . . Looking to augment any i326 PvP purples I get with i276 blue augments, but at 50 million per kit alone, nevermind the augment itself, that seems like a LOT of money. Followers 0 0New SWTOR Forums are now live!. The you keep those augments untill lvl 41-43 )or thereabouts) and then get lvl 49 BLUES once you hit 49/50. Not sure if there is one on the fleet, don't recall seeing one there. 224K subscribers in the swtor community. And the augment kits cost about 60k - 80k each. Composant d'emplacement d'amélioration Type 10. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. CryptoAugment kits are used to create augment slots. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Home Game News Store Forum Support PLAY. 0 vendors on the Republic Fleet. . Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Why does Artifice not have the ability to craft augment kits for the items they can currently make? It doesn't really make sense to me. You might already know that. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. 20 votes, 43 comments. Augmentation Kit MK-1. . Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. There are two parts to augmenting your equipment. Thanks for any help! Crafting Trainers have the kit schematics. The dedicated guide contains tips for all roles in both PvE and PvP. Each of those in turn has a cost of, (in the case of armormech,) 2 durasteel and 2 zel alloys. We’re still using the crafting tier from 6. So if you plan on crafting your own augments, using synth or. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Business, Economics, and Finance. Existing user? Sign In All Activity; Home ; English ; New Player Help ; Augmentation kit Augmentation kit. Best method is just to RE the assembly components. . ago If you are doing HM and NiM operations, you should try to at least have purple augments. Crew Skills; SWTOR. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. While there are many different types of augments, all augments require an augment kit of the correct level before you can place the augment into your armor piece. Overkill is a better point for point return, albeit a. These have a guaranteed drop rate. Most people focus on "the best", which is Grade 11. The dedicated guide contains tips for all roles in both PvE and PvP. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. So we're looking at about 700-770k total off your 630k components. 1, players can expect the launch of Galactic Season 5, UI/UX updates for our HUD and world maps, and special weapons and armor sets coming to the Cartel Market. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. What skill makes augments in swtor? Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. More . Posted January 29, 2016. Getting back into the game as a sub and I noticed on a lot of modifiable items, especially light sabers don't have slots for…Augments are special items that provide additional stats and can be added to your gear using an Augmentation Kit. These have a. Last year I wrote a post about how I'd been making a lot of money in SWTOR by simply selling stuff on the GTN that I'd earned through normal gameplay. If you're trying to remove the augmentation kit, not possible. Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. News. I know all three can make the augment kits, but each of the three make different augments. Make the kits cheap and relative to apply as leveling up, hell everything else to do with augments are worthless until you get to max level. . The dedicated guide contains tips for all roles in both PvE and PvP. 22. RE'ing those crafted items will give you the component you need for the kit. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Augments are mainly to fix holes in stats. Augmentation kits are created through armstech, armormech, and. Part of Vulkk's "SWTOR Basics" series. Most likely new materials from crafting 450-500. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. Credit sinks in SWTOR, or Star Wars: The Old Republic, refer to mechanisms within the game that deplete players’ virtual currency. Individual Pieces. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Blue augments are perfectly fine for all other content and. SWTOR | Forums. Artiface- Makes the enchancments. So which craft and item is the easiest to make and then breakdown to make? Thanks27 votes, 20 comments. I want to add that you would want to go with rating 236 augments. Which items to stockpile for 7. Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. primary goal is to make as many belts or boots as possible and get MK-6 slot components and then making the actual MK-6 Augmentation Kits. 8k. SWTOR patch 1. I have carefully checked the vendor and my own schematics and it is not there. So I've been researching the augment system, and I've decided to go with it. Forums. Jedipedia. But becouse of this i didn't get any of the crew skills(i didn't find it neccesary) and still don't have any. Individual Pieces. I do disagree with one minor part. Play Now. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. Forums. Cybertech makes Armor and Mods. SWTOR. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Share1. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will. So, it seems like the whole mechanism for creating augment kits encourages you to just sit at the screen and doing nothing but craft. - armortech makes the aim, cunning, absorb, shield augments. 0 since there won’t be a new tier of. Other sites: TORCommunity. 1 is coming soon! With Game Update 7. 4. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor?An augment is an item modification and can be applied to an augment slot. Synthweaving, Armormech and Armstech are the crew skill sources for these. Go check your Armormech trainer again. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)The augment kit doesn't change the level requirement of the gear. Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. be upvotes. . Get the augments with the stats you want. There are stations available on the Fleet. . Hopefully to make more credits. 6. Armormechs can craft armor for non-Force users and item modifications such as armoring, augments, and augmentation kits. Augment slot kits are also crafted by all the crew skills above. 0 coins. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. → mk02. Viridionyx. SWTOR Augments Conduct – Item Modificatoin Railroad Augment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 1) Supply and Demand. . mat. SWTOR Augments Guide Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. A SWTOR account and. Found the Canadian! Kiwi actually. Posted November 23, 2012. it seems augment kits are the new craze and crafting gear with. So, one wrong click sending the items from our inventory to the crafting inventory and we lose a ton of credits in mats. The difference between 2 lvl 21 augments and 2 lvl 49 augments is not *that* big a deal when you are leveling up (a lvl 49 purple augment adds +18 aim and +12 end, a lvl 19 purple adds +9 aim and +2 end) . You will need an Armstech to make accuracy augments at end game, a Synthweaver to make critical augments, and an Armormech to make alacrity augments. 1. 3. Posted February 26, 2021. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. In that case the level requirement to use the gear would be level 9. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. Posted May 9, 2013. Armormech, Armstech, and Synthweaving can create augment kits and the augments that you can put on any item. [Augmentation Kit MK-1] [Augmentation Kit MK-2] [Augmentation Kit MK-3] [Augmentation Kit MK-4] [Augmentation Kit MK-5] [Augmentation Kit MK-6] Posted November 25, 2012. A. To craft an Augmentation kit you will need 10 kit. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one. Any skill crafting profession that can make augments can make the kits. 22 Upari Crystals = 52800 (@2400 per unit GTN price) 22 Primeval Artifa. 0 PTS Recap! DanielSteed Jan 28, 2022. It's just aesthetic/luxury stuff that is really expensive so i ignore since apparently I'm poor with only 50 mil credits or so. They should, IMO, make the kits require blue-grade Slicing mats to alleviate. So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. By stephenalandavie August 3, 2012 in New Player Help. At first I wasn't certain what the big deal was with Farium Arms Assembly Components and the other crafting components. Thank you very much to all and greetings!A SWTOR Gunnery Commando 6. I understand that means a critical success. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. I know all three can make the augment kits, but each of the three make different augments. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. Sort by:Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. 0 PTS cycle since it was opened to. Hey guys, quick question. 3 goes live. Followers 1 1Business, Economics, and Finance. This caught a few people on the PTS, before you upgrade the new 7. Followers 1 1Business, Economics, and Finance. Augmentation Kit MK-1. Home Game News Store Forum. Creates: Augmentation Kit MK-11. For Augments. So the opportunity cost (materials only, not time) to create a single augmentation kit is 33. . I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to augment. By Viridionyx, December 1, 2012 in New Player Help. By Kosef May 8, 2012. ) 2) Using one of the "Modification Tables". 1. Lucasfilm, Broadsword, BioWare, or Electronic Arts. Possibly you get them later, but my biochem skill is 410 (need to get my bioanalyse and. Have the augmentation kits, says it will bind item to me, but does not add the slot. This will make it possible for people to add augment slots to their gear even if they do not have the necessary. So I've been researching the augment system, and I've decided to go with it. Disillusioned by 1. 0 gear. Just try to use them to balance your Shield and Absorb rating. Everywhere; This Forum; This Topic; Topics; Images; Albums; Members; Existing user? Sign In All Activity; Home ; English ; Crew Skills ; Augment slot on all gear 1. Individual Pieces. 8k. . Read More View Comments. All gear can be augmented. Crafters…Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. At that point get level 36 augments, either Resolve or Overkill. . Not all of the professions make augment kits, but all professions make some item that takes lvl 9 materials. Edited May 8 by DawnAskham Sometimes is anecdotal, but you are correct that I did not adjust for the critical chances involved. SWTOR. I'm not sure what you're crafting, but a MK-9 Slot Component should drop every time you RE anything that when critically crafted will produce an augment slot on that piece. Sorry mis-spoke, you get the kits as ingredients, but so far (at least) I haven't seen a Augment slot kit schemetic to craft the augment slot kits. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. Your secondary goal is to run slicing missions and get the level 6. 3 guide on how to make augmentation kits for synthweaver. So what "trash" are you guys farming to break down into augment slot components for augment kits? I was trying the premium lustrous synth bonded attachments, but as I only need about two million of them to make all the augments themselves, I figured they probably weren't the best bet. Each tier has their own credit requirement: Mk-1 = 1k, Mk-9 = 36k, Mk-10 = 42k. I debated either taking arms or armor tech with my trooper. Support. Aizure • 10 yr. News. premium_01a. You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at Synthweaving level 30. how do i get augmentation kits? More sharing options. Step 1 – Earn Tech Fragments through any method you’d like. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Home ; English ; New Player Help ; Q about Augment Slots Q about Augment Slots. I use bio-chem and have been taking apart my creations and i noticed i have some mk3 and mk 5 aug kits??? what are these and how do i use them? I used a modifying table and noticed i could add an augment?? What do i do?? Thanks in advance. Well the thing is, an MK-6 augment kit is not a crafting mat. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. 3 augments and noticed Artifice cannot make the augment kits. It takes 10 components to make an augment kit. More sharing options. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Support. CryptoWe got a little news about crafting. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. Edited May 4, 2017 by bdattThis SWTOR Augments Guide will help you learn what Augments are there, how to craft them and why Augmenting your gear is very important for your Character!. It takes 10 components to create a kit. Members; 27. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. They range from Mk-1 to Mk-6. Thanks for any help given!So I know that Biochem won't be able to make augment kits. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Get the mk-10 augment kits. These also result from crit-crafting a piece of gear that can receive an augment slot (for example, if you craft a level 20 piece of armor and crit on the craft, it will receive an augment slot of appropriate MK. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. For example if you have 109,8% accuracy but you don't want to change one of your power/critical or powe/alacrity enhancements to power/accuracy then just add one accuracy augment to get over accuracy cap. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. Store. These stations allow you to add and remove augments from your gear. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) The kits add augment *slots* to gear. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. com . Each implant sells for 1 credit with another vendor nearby sells augments and augment kits. Well, you will need someone to be Biochem to make all your consumables: medpacks, stims, and adrenals. The Devs have said that Augment kits will be tiered, and will require a new sort of mat obtained by REing auggable gear of the proper tier. These have a guaranteed drop rate. I have one of each and then any additional alts I give biochem for the reusable items. View data for the Augmentation Kit MK-1 SWTOR Schematic. Go to topic listing. The you keep those augments untill lvl 41-43 )or thereabouts) and then get lvl 49 BLUES once you hit 49/50. Bug on my side? I was able to purchase the MK-8 kit schematic on my Armormech. MK-10 Augment Kits are orange difficulty, so the base critical chance is 10%, plus 5% from max companion affection, so critical results would increase total MK-10 Augment Kit production by that percentage. .